Design and programming are human activities; forget that and all is lost.
BJARNE STROUSTRUPCorporate practices can be directly hostile to individuals with exceptional skills and initiative in technical matters. I consider such management of technical people cruel and wasteful.
More Bjarne Stroustrup Quotes
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Too many managers and executives try to reduce programming to a low-level assembly-line activity. That’s inefficient, wasteful, costly in the long run, and inhumane to programmers.
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Destructors for virtual base classes are executed in the reverse order of their appearance in a depth-first left-to-right traversal of the directed acyclic graph of base classes.
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I assume that a sufficiently skilled will be able to do anything not explicitly forbidden by the hardware.
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This evolution may compromise Java’s claim of being simpler than C++, but my guess is that the effort will make Java a better language than it is today.
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Our civilization depends critically on software, and we have a dangerously low degree of professionalism in the computer fields
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However, when Java is promoted as the sole programming language, its flaws and limitations become serious.
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The standard library saves programmers from having to reinvent the wheel.
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Personally, I look forward to better tools for analyzing C++ source code.
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To many managers, getting rid of the arrogant, undisciplined, over-paid, technology-obsessed, improperly-dressed etc. programmers would appear to be a significant added benefit
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Some software is actually pretty good, by any standard. Think of the Mars Rovers, Google, and the Human Genome Project. Now, that’s quality software!
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With the increasing importance of standards for system-level objects such as COM and CORBA, it is particularly important that the C++ bindings to those be clean, well documented, and simple to use.
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It is easy to study the rules of overloading and of templates without noticing that together they are one of the keys to elegant and efficient type-safe containers.
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“Legacy code” often differs from its suggested alternative by actually working and scaling.
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I do keep the main points straight in my head most of the time, and I do know where to find the details when I need them.
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There is no one “root of all evil” in software development. Design is hard in many ways.
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