Most game music is based on loops effectively.
BRIAN ENOYou either believe that people respond to authority, or that they respond to kindness and inclusion. I’m obviously in the latter camp. I think that people respond better to reward than punishment.
More Brian Eno Quotes
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For instance, I’m always fascinated to see whether, given the kind of fairly known and established form called popular music, whether there is some magic combination that nobody has hit upon before.
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Feelings are more dangerous than ideas, because they aren’t susceptible to rational evaluation. They grow quietly, spreading underground, and erupt suddenly, all over the place.
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People in the arts often want to aim for the biggest, most obvious target, and hit it smack in the bull’s eye.
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Most of those melodies are me trying to find out what notes fit, and then hitting ones that don’t fit in a very interesting way.
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Think inside the work – outside the work
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The most important thing is the thing most easily forgotten.
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Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting.
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Because if someone does that, you can find your own position in relation to it: what is it that I don’t agree with? In the studio I want to articulate a position clearly enough so that other people can use it – or chuck it away if they don’t want it.
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If something is good, you must torture it mercilessly until it is either dead or great.
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It’s amazing how quickly people get used to bad quality.
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The basis of computer work is predicated on the idea that only the brain makes decisions and only the index finger does the work.
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There are certain sounds that I’ve found work well in nearly any context. Their function is not so much musical as spatial: they define the edges of the territory of the music.
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Robert Fripp and I will be recording another LP very soon. It should be even more monotonous than the first one!
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The prospect of music being detachable from time and place meant that one could start to think of music as a part of one’s furniture.
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In the 1960s, people were trying to get away from the pop song format. Tracks were getting longer, or much, much shorter.
BRIAN ENO